package gamagora.game.world.maps.demo
{
	import gamagora.game.entity.OSBridge;
	import gamagora.game.entity.OSGround;
	import gamagora.game.entity.OSWaterBridge;
	import gamagora.game.world.maps.OSMap;
	
	public class OSDemoMap2 extends OSMap
	{
		public function OSDemoMap2()
		{
			super();
			
			//Cuve
			add(new OSGround(0, 540, 100, 20));
			add(new OSGround(100, 540, 20, 100));
			add(new OSGround(100, 640, 420, 20));
			add(new OSGround(500, 540, 20, 100));
			
			//Eau avec des objets
			add(new OSWaterBridge(120, 570, 5, 5, 70, 20, true, 70));
			
			//Pont de rondins
			add(new OSGround(520, 540, 100, 20));
			add(new OSBridge(625, 550, 10, true));
			add(new OSGround(830, 540, 130, 20));
		}
	}
}
